These mods are now patched within an external megapatch that can be found on the workshop.Ĭombat Extended 4.2 “Made With Fair-Trade Human Leather!”Īdded framework for weapon attachment and modification system. Removed integrated Fallout Collaboration Project patches. Improved the performance of the turret reloading/ammo finding behavior. Removed unnecessary instances of Class="CombatExtended.AmmoDef" from a large number of projectiles, which should be a net performance improvement. Integrated textures for the Gas Shells and Traps mod.
Increase the speed and armor penetration of fragmentation, slightly decreased the damage.Īdjusted the different types of power armor to make them feel more distinct. Markedly increased the speed of neolithic, medieval projectiles, thrown weapons, and other slow projectiles across the board. Slightly reduced the weight of various RPG-7 rockets. Reduced incendiary mortar shell blast radius across the board. Increased 50mm Type 89 shell damage and reduced frag.
Increased 155mm Howitzer shell radius from 5 to 8.5 and reduced frag count. Updated integrated patches for the following mods: Vanilla Ideology Expanded - Memes and Structures This was causing issues with Camping Stuff.Īdd integrated patches for the following mods: Removed an obsolete def overwriting MinifiedThing. Inactive shield belts will no longer prevent pawns from shooting. Pawns will no longer attempt to reload turrets with ammo that is actively cooking off.įixed a bug that meant flaming arrows always started fires. Manned turrets now use the shooting skill of the pawn manning it, instead of the turret’s innate accuracy.įixed a bug that was causing odd behavior from mech breacher raids.įixed a bug that allowed pawns with shield belts to fire ranged weapons. Additionally, the displayed PPM scale was reduced by a factor for ten, now maxing out at 1280 instead of 12800. Smoke from fires will not gradually settle into ash over time. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.Combat Extended 4.3 “The Leading Name in War Crimes!” Exception: System.NullReferenceException: Object reference not set to an instance of an objectĪt _PrimaryVerb () in :0Īt _PrimaryVerb () in :0Īt Combat_verb () in :0Īt Combat_ () in :0Īt () in :0 Hi, I was playing for some hour or two and tried to load a game, every autosave is giving me same error, this is from logĬould not execute post-long-event action. Thanks for all your hard work NoImage, I really appriciate all you have done with the mod. To milk you will need to tame but I haven't milked them myself so idunno. Grow flamebulb? Just keep it in a cooled room or it explodes. No way to "milk" boomalopes that I'm seeing, anyhow :P Maybe I'm blind, its 6:30am here but I'm not seeing another way to acquire it. Quote from: falloute on May 09, 2016, 02:41:07 AM -How do I get FSX? for RPG ammo and etc? I literally have no idea, checked traders, and so on?įSX can show up with the combat related traders from my direct experience, but I'm not seeing the ability to harvest it in any fashion here in the defs. Quote from: Profugo Barbatus on May 09, 2016, 08:29:39 AM. Even if you never return to modding Rimworld that's fine but we will miss your mods. Modding a game that changes month to month is a hassle. Personally I think it would be more efficient once the game is fully released to return to modding as there will likely be less serious changes and maybe more time for Tynan to make modding easier. Understandable! Like others have said I hope you keep playing.
It is also the last update I will do as I am leaving Rimworld modding permanently.
With this the mod is fully updated to A13 and out of pre-release. It mainly updates melee weapons to A13 by adding bulk, weight and armor penetration stats to melee weapons. Quote from: NoImageAvailable on May 08, 2016, 08:45:28 AM -Just uploaded the 1.6.5 release.